Node Networking
Nodes need two kinds of connectivity: control traffic between Panel and Worker, and application traffic to the Cells they host.
Panel and Worker
Allow the configured Worker endpoint through your firewall only as broadly as required by your deployment.
Cell ports
Each game server needs the appropriate ports exposed and routed to its Cell. Keep a clear allocation strategy to prevent collisions between workloads.
Public and private networks
Panel-to-Worker traffic can use private networking where your infrastructure supports it. Public game traffic can remain separately exposed through the addresses intended for players.
DNS
Use stable hostnames for infrastructure endpoints and keep DNS records aligned with the certificates and addresses actually in use.
