Resource Planning
Resource planning determines how many Cells a Node can safely run.
CPU
Consider both total CPU capacity and the performance characteristics of individual cores. Game servers can have very different CPU profiles.
Memory
Do not allocate every byte of system memory to Cells. The operating system, Worker, Docker and filesystem cache all require memory of their own.
Storage
Account for Cell data, container images, installation downloads and backups. Storage performance can matter as much as capacity for workloads with frequent saves or large worlds.
Oversubscription
If you intentionally oversubscribe a Node, monitor real usage and leave enough headroom for workload spikes. Resource limits are not a substitute for capacity planning.
